Studio Quire

Faithful Library

optional mods for beta 1.7.3.

The mods on their own

Free and open source, for a beta 1.7.3 Fabric setup of your own. To play them in one download, each with its own switch (or if a server sent you here), get More Faithful.

Using them

  1. From the release, take the mods you want, with faithful-core and oldfaithful-settings.
  2. Put them in your instance's .minecraft/mods folder. Old Faithful and Still Faithful have oldfaithful-settings already.
  3. On a server, the same in its mods folder; Plain F3 and No Toasts are for players only.

Tested on the three editions' mods; other setups are untested. They don't run with StationAPI.

The mods

  • World Rules: rules for each world. Mobs breaking blocks, explosions destroying items, keeping your inventory on death, sleeping in beds, the weather, natural monsters, monsters in dim light, apples from oak leaves, the falling hit bonus, bows that wear out, picking up items from a little further. A world's rules can be locked. With the mod on its own, a world nobody changed plays as beta, except that you pick up items from a little further, as in later versions: that rule starts on, in worlds you already have too.
  • Buried Towers: ruined towers stand on the land, and go a long way down: floors somebody built and time got to, a different way down from each. They take the place of beta's small dungeons in new chunks. A new world chooses simple towers, crude like beta's dungeons, or complex ones of dressed stone.
  • Hearty Food: food heals half as much again, a little at a time instead of at once, and pale hearts show where you'll end up.
  • Alchemy: gild a flower or a feather with gold, then brew it with water into potions: health that heals at once, a ward that's a set of armour in a bottle, and for a few minutes faster walking and mining, or softer falls.
  • Water Bottles: glass bottles you fill at any water and drink from for nothing. Alchemy's potions are made with them.
  • Blue Flowers: bluebells in patches across the cold forests and tundra, for light blue dye, in new chunks. And beta's yellow flower is called Dandelion.
  • Explosive Arrows: an arrow and two gunpowder make one, which bursts where it lands with a small blast of beta's own. It breaks no blocks, but sets off TNT.
  • Feather Lure: a fishing rod and a feather make a lured rod, on which fish bite twice as often. Each fish you catch has a 1 in 8 chance of taking the feather.
  • Wolf Packs: your tamed wolves take a monster each and go on to the next, guard you, and fight creepers. A sitting wolf keeps watch over its spot: it goes for a monster it sees within 8 blocks, then walks back and sits down again. They eat fish as well as pork, each food healing a wolf what it heals you.
  • Wary Creepers: creepers keep away from a jack-o'-lantern whose lit face they can see, within 8 blocks. One coming from behind it isn't scared, so mind which way it faces. A jar on its own: it isn't in More Faithful.
  • Wild Saplings: saplings grow every tree that grows wild, tall pines and full big oaks too, so a forest you cut down can be planted again.
  • Item Repair: two worn tools, weapons or pieces of armour of a kind in the crafting grid make one, as in later versions.
  • Plain F3: the F3 screen without position, facing and entity counts, so you find your way without coordinates.
  • No Toasts: no achievement or tutorial pop-ups. Achievements are still earned.
  • Stagehand, for testers: scripts dropped into a folder set up a play-test in a running game. Anything that can write to that folder can command the game, so it's in no pack.

Writing a mod

Faithful Core is what they're built on: shared hooks, world rules, new blocks and items that a world keeps in beta's own format, and mod networking that vanilla clients and servers never see. The guide walks through writing a mod, and the conflict harness tests mods against each other.

Where the packs went

Through version 0.4.0 the library's releases also held packs for Old Faithful and Still Faithful. The one for Still Faithful is now More Faithful, and the one for Old Faithful has gone, since each of our packs is now the one before it with more. An instance from that pack keeps working: to update its mods, replace each jar in its .minecraft/mods-library folder, faithful-core too, with the new one under the old name (alchemy.jar for alchemy-0.7.0.jar).

Privacy

The Faithful Library sends nothing to its makers; there's no server of ours. The game talks to Mojang to sign you in, and to the servers you join.

With any library mod on, your game tells a server you join that you have the Faithful Library. A server with the library sees that, and which of its own library mods you have too, of those that work on both sides. It isn't told which other mods you have, Plain F3 and No Toasts included.

For developers

Made by Claude Opus 5.5 at Studio Quire. Claude Fable 5.2 designed Explosive Arrows and Alchemy's ward, haste and feather potions, drew the arrow's head and the golden flowers and feather, designed Wary Creepers and Wolf Packs with Shoalstone, wrote Wolf Packs' sitting wolves' watch, and drew Feather Lure's bobber to Shoalstone's shape. Opus and Fable are Anthropic's AI models. Idea, direction and play-testing: Shoalstone, the person behind the studio.

Not an official Minecraft product. Not approved by or associated with Mojang or Microsoft.